Project Guidebooks

A guidebook has been developed in parallel to the moodle platform DIGI.COM/YOUTH and digital challenges, which can be used by youth workers and ICT trainers working in non-formal educational institutions working with young people without a formal education. It includes information on how to access and utilise the platform, and assess and promote digital competences of the learners.

The guidebook offers background information on the methodology as well as how to implement the methodology in the training centres. The guidebook is available in:


Project Implementation Concept

The project partners elaborated during the project lifetime an implementation concept with the aim to support the sustainability of the project outcomes. It outlines concrete steps how the project results can be built on at local, regional and national level and how they can be implemented and utilised by the target groups. Therefore the implementation concept describes to what extent the project partners will commit themselves to mainstream the successful results in their own organisations.

For more information to country- specific contexts please see the Overall_Implementation concept document.


The VHS Cham-team hosted the two day meeting with partners from Poland, UK and Spain End of November 2016.

During the meeting special emphasis was put on the final review of the design of digital challenges, technical development of the moodle platform DIGI.COM/YOUTH and on the guidebook for youth workers. The project partners considered in this context the feedback on the use of the platform provided by the german youth trainers, which took part in the meeting.
In this phase of the project the consortium discussed also about the usage of products after the project’s end and shared their views on ideas of implementation and exploitation of the platform on European level.

O2 – Design of digital challenges

This document has been one of the main outputs in the project. It define the digital profile of the DIGCOM/YOUTH Project, which represents the prototype of young people at risk of social digital exclusion in non-formal educational institutions.

Apart form designing the digital profile it also contains the digital challenges that have been used to develop the platform.

You can download this report from here.

Piloting the Project

A total of 327 young persons between the ages 13 and 30 in danger of social exclusion in nonformal educational institutions/ learning environments, as well as more than 10 VET teachers, youth and social workers, language teachers and ICT trainers up to 31 years have tested the draft version of the moodle platform DIGI.COM/YOUTH in all partner countries (Spain, Germany, Great Britain, Poland).

The respondents provided feedback on the functionality, relativity of the platform and gave suggestions for improvement, which will be considered by elaboration of the final version of the platform DIGI.COM/YOUTH. This report reflects the results from the testing sessions.

For further information on piloting results, please download the following Piloting Report.


3rd DIGI.COM/YOUTH Project meeting

The University of Lodz from Poland hosted the 3rd project meeting. The partners discussed the development of the moodle platform for assessment of digital competencies for young people, guidebook for youth workers and results of the piloting sessions with youth workers and young learners. Polish youth workers were also invited to share their experiences of working with young people.


The first version of the Moodle platform containing the tasks that deal the assessment of digital competencies and development of professional competencies needed on the labour market is ready for the piloting with youngsters and youth workers.

The Moodle platform foresees the development of 5 islands that cover the five main areas of digital competencies as described in the DIGCOMP framework: information, communication, content creation, safety and problem solving.

The  starting level of the Moodle is based on the basic / foundation level of proficiency. This level was agreed as a result of the first analysis following research into the competence level among youngsters.

The assessment of competencies is based on the scenario/story telling  of “car racing”. The player / user will participate in the selection to be a member of a car race team and compete to obtain the approval of the team director. The aspirant must complete the Training Session, which has 5 Training Circuits linked to the 5 areas of competencies:

  • Info Raceway (Circuit 1): Information
  • Communication Speedway (Circuit 2): Communication
  • Creativity Grand Prix (Circuit 3): Content Creation
  • Safety Park (Circuit 4): Safety
  • No Problem International Circuit (Circuit 5): Problem solving

The first version of the moodle platform currently includes the draft area of Information related to assessing and developing the skills of identifying  locating, retrieving, storing, organising and analyzing digital information, as well as judging its relevance and purpose.

platform screenshot

2nd DIGI.COM/YOUTH Project meeting

In November 2015 the partners from Germany, Poland, Spain and UK met in Bilbao at the premises of Tecnalia.

This meeting marked the second of the DIGICOM/YOUTH project. During the meeting the partners discussed the researching phase on ICT teaching/learning methodologies in non-formal educational institutions with special focus on their correlation to the DIGCOMP Framework. In this phase of the project over 300 young persons and 85 youth workers shared their input as to how “digital” their daily routines are. Based on the feedback and some research the partners planned the development of an assessment platform based of the DIGCOMP Framework. The VHS Team and partners left the fruitful meeting with plenty of things to do. Early next year each country will organise an event for stakeholders and organsiations working with at-risk youth. If you are interested in learning more about the event in Germany, Poland, Spain or the UK, please do not hesitate to contact us.

pics travels 011




DIGI.COM/YOUTH First results!

The project is progressing and the first results have been produced. The overall research report is now complete. This report analyzes the needs of trainers, youth workers and youth in the field of ICTs in each of the countries of the consortium and describes the profiles of the target  group.

You can download here:

In the first months of the project lifetime a methodology report has been also done analyzing  the state of the art on ICT teaching/learning methodologies in non-formal educational institutions with special focus on their correlation to the DIGCOMP Framework. After piloting DIGI.COM/YOUTH project all the key findings will also be included in this report. You can now download it from here:

Stay tuned for more forthcoming results after the piloting!

Project kick-off!

The DIGI.COM/YOUTH project began in early 2015 and embarks on its two year journey
to develop a learning platform to enhance the digital skills of young persons which will
ultimately better their chances on the labour market. In April, the coordinating institution
Volkshochschule im Landkreis Cham e.V. welcomed the partner institutions: LEAP
(the UK), University of Lodz (Poland), Tecnalia and TKNIKA (Spain) to a fruitful meeting
in Cham, Germany. For the meeting it was key to discuss the current project activities
which include the distribution of questionnaires to both young adults and youth workers,
including those in the area of ICT. During the meeting two experts, in the sector of
youth work, took part in the discussions on ICT skills and competences of both young
persons, at-risk of social exclusion, and also youth workers.

Furthermore, the partners reflected on the DIGCOMP, a framework for developing and
understanding digital competence in Europe, which DIGI.COM/YOUTH plans build off
of while taking into account the recognition and validation of skills and qualifications.
Partners have contact with the author, Anusca Ferrari, whom will provide feedback on
the project activities.