It is estimated that about 90% of jobs will require some kind of digital skills in the future (EU2020) making it necessary for education and training institutions to offer training which supports the development of such skills.
DIGI.COM/YOUTH aims to foster the provision and assessment of digital competences by supporting personalised learning approaches, collaborative learning and strategic use of ICT, especially among youth in danger of social exclusion and outside of a formal education institution. The target group expands to incorporate migrant and non-migrant individuals, marginalised youth, long-term unemployed, and NEET (Not in Education, Employment or Training). The project aims to provide young people with the necessary digital assessment of competences to tackle their everyday needs in a digital world and as professionals to make a transition to the labour market or education.
Digital challenges will be designed which correlate to the DIGCOMP framework by Anusca Ferrari and take into consideration the five areas: information, communication, content creation, safety and problem solving. The challenges will be created on a Moodle platform which both learners and youth workers can access. Some tasks will require students to work together in order to solve challenges, whereas others are on a standalone basis.
The project aims to develop a guidebook which will provide youth workers with instructions on how to utilise the platform and also provide information on the state-of-the-art of ICT and digital competences, information on the DIGCOMP framework and other up-to-date methodologies in ICT.
Parallel the guidebook, digital challenges and platform will be developed and tested in the partner countries (Germany, Poland, Spain and the UK) with youth workers and young people. Based on the input the materials will be adapted and enhanced throughout the life-time of the project.
Throughout the life-time of the project, the consortium with have close contact with stakeholders and experts in the area of youth work. Feedback and discourse will lead to the development of relative, high-quality outputs.